3DS Max C4D

In this tutorial, we wanted to show you a bit of our pipeline with managing cameras outside of 3DS Max and utilizing them in After Effects.  For this specific approach, we’ll be using an FBX file exported from 3DS Max, brought into Cinema 4D Lite, which is bundled with CC After Effects. From there, we’ll match the coordinates of a null extracted from the C4D file with layers in AE.

As a bonus, we’ll show you a brief way you can utilize Pre-Comps to increase your workflow, allowing you to swap out graphics, which in our case will come in handy for client rebranding, and we tie it all together with some effects from Trapcode. So, if you’re a fan of compositing, you’ll love this hybrid lesson!