3DS MCG: Clone & Building Tutorial
This MCG tutorial contains a basic walkthrough for creating a 3DS Max modifier to clone geometry between two points. This training is designed for someone just getting into visual scripting and functional programming. This is also a good primer for some basic mathematics functions, nodes, data types, arrays, and can be modified or customized if you have a specific use case in mind.
Learn more in our 3DS Max MCG post.