3DS Max 2016: 3DS Max MCG Tutorial
Autodesk 3DS Max 2016 brings a new Creation Graph that allows users to extend Max’s capabilities in new ways. Create new modifiers, deform, clone, scatter and create new tools. MCG is the first step in giving max some of the procedural creation functionality found in Houdini, SI ICE and Cinema 4D.
At first glance, this interface of 3DS Max 2016 MCG can seem daunting. We have a few quick tutorials to get you up and running in Max Content Graph and help provide some information on how to get around in the tool.