Modelling the Oculus Go VR Controller20180605003356

Modelling the Oculus Go VR Controller

In this tutorial, we’ll discuss basic modeling techniques resulting realistic models that can be imported into real-time game...
3DS Max Data Channels20180406152422

3DS Max Data Channels

The key benefit to the Data Channels Modifier is that it allows you to read information from your mesh and modifier stack, al...
3DS Max C4D AE20180405151842

3DS Max C4D AE

In this tutorial, we wanted to show you a bit of our pipeline with managing cameras outside of 3DS Max and utilizing them in ...
Elara Creates: Concrete Ideas20180322195454

Elara Creates: Concrete Ideas

Elara’s “The Science of Concrete” is a beautiful example of taking an otherwise chemical process and transforming it into an ...
Elara Energizes a Product Launch for Alcon20170626212558

Elara Energizes a Product Launch for Alcon

We are known for creating clinically accurate medical device, realistic industrial and pharmaceutical animations, and dramati...
3DS Max 2016 MCG Tutorials20160416153649

3DS Max 2016 MCG Tutorials

MCG is the first step in giving max some of the procedural creation functionality found in Houdini, SI ICE and Cinema 4D....