Helix Coils in 3DS Max

Helix Coils in 3DS Max

This tutorial encompasses thorough instructions for creating Helix Coils using the TurboSplines and Path Deform plugins. We also go over strategy for pipeline planning when using a complicated modifier stack when combining multiple external plugins. This tutorial is for a more advanced user of the 3DS Max System and also requires you to have the plugins mentioned above.

If you’re interested in using TurboSplines, you can find it here:


For Path Deform 2 which is now part of the new Path Deform Modifier, that’s now 2019 3DS Max: https://autode.sk/2APeCM2

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