3DS Max: Helix Coil Creation

3DS Max: Helix Coil Creation

This tutorial encompasses thorough instructions for creating Helix Coils using the TurboSplines and Path Deform plugins. We also go over strategy for pipeline planning when using a complicated modifier stack when combining multiple external plugins. This tutorial is for a more advanced user of the 3DS Max System and also requires you to have the plugins mentioned above.

If you’re interested in using TurboSplines, you can find it here:

Https://www.splinedynamics.com/turbosplines/

For Path Deform 2 which is now part of the new Path Deform Modifier, that’s now 2019 3DS Max: https://autode.sk/2APeCM2

Be sure to also check out our 3DS Max MCG and our 3DS Max Spline Tools posts.

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